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Thread: New Component Ideas

  1. #1
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    New Component Ideas

    Post new component ideas here

  2. #2
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    Magnet component that attract coins, energy, or both

  3. #3
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    Shock or Bumper component to absorb force of impact

  4. #4
    Community Manager
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    Quote Originally Posted by Skundies View Post
    Magnet component that attract coins, energy, or both
    Quote Originally Posted by Skundies View Post
    Shock or Bumper component to absorb force of impact
    Thanks. We have those on list.
    But we are currently not adding any parts because we are moving to another physics engine for big 2.0 update. And will introduce new parts with 2.0+ updates.

  5. #5
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    My main idea: TANK TRACKS

    Also maybe add suction wheels or wings.

  6. #6
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    Quote Originally Posted by Skundies View Post
    Post new component ideas here
    I know you said that you're not adding them yet, but here are some ideas for the future.
    Detacher parts, pressing a button would release these parts and they would drop out, allowing you to dump un-needed parts later on and could help with the below. Upgrading would decrease power consumption and increase durability.
    Reserve batteries, batteries that do not get used with the rest of batteries, and are not shown in your power section, you press a button to activate them. This means you could fail a level to running out a battery if you forget to activate them. This allows for having them at the back, and when they run out, detaching them. They would not refuel from the refuel option after a level or from the fuel tanks. Upgrading would do the same as standard batteries.
    Spring, can be used for bendy craft and absorbing impacts. Upgrading would increase durability to do so.
    Flipper, there are 3 types:
    Standard
    Powerful
    Strong
    They would lay flat 1 by 1 on your craft, and when activated with a button that you press, they flip 90* (up right) they then slowly fall back again. This would use a large amount of power. The stronger one can lift a heavier craft and multiple may be needed for a large craft. The powerful one would flip 180* meaning laying flat, then to upright, then round facing the other way, which in certain situations would flip it further. They would use a fair amount of power. Upgrading would increase durability, the strength it has (how much weight it can flip) and the power used (not sure if power would go up or down).
    This would allow you to flip back over your crashed rover if it flips over. They would not flip anything mid air, just sort of flap pointlessly.
    Wings, do the opposite of spoilers and add a 3rd dimension of sorts as they would be put in the place of any fram in the editor and go back away and forward towards you. However it would only be an appearance change to the gram you put it on. They would provide lift, allowing you to glide. Upgrading would increase lift to a point and increase durability.
    Jet engine (yea there's the jet already BUT) this would be used by a separate button and power the craft when it is on ground by lowering quickly as well as powering it above ground as it doesn't use wheels. It would consume a pretty large amount of power. Upgrades would increase durability, power and change power consumption. This again allows for better flight, as although the current jet does the same, this allows for controlled power and not as mentally quick as well as working in flight too.

  7. #7
    Community Manager
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    We are afraid of adding many buttons to the game screen in order to control the components you described.
    There are already Boost and Jet buttons on left.

  8. #8
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    Perhaps a means of slowing yourself while airborne using an air-brake (a flap that can be put up to decrease airodynamics and uses a small amount of power) and is linked with the brake button. Upgrades could include: durability, consumption, and efficiency. Also, a color system that allows you to paint the rover components/clothes and colors can be bought or earned.

  9. #9
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    Jan 2016
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    REVERSE THRUST!
    You don't need new parts. Only available with Turbines

  10. #10

    Flexible Connector Block

    I think a cool component unlike what anyone else has suggested would be a block that allows for flexibility. This could be a single flexible block, or even 2 blocks together maybe, with a hinge in-between them. This would allow a long straight rover to flex in the middle either up or down, almost acting like a trailor. Even just a 45-degree flex would be enough to create a magical rover that can traverse ultimate terrain. This would work especially well if there were a slight spring action in the hinge, where the hinge always wants to run straight but will allow flex depending on the weight of the rover or angle or ascent/descent of an upcoming bit of terrain.

    Thanks,

    NibiruWarrior

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