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Thread: OLD: Ideas?

  1. #11
    Any chance you could change the failure state for out of energy? I've had it a few times on daily challenges where I've got the failure screen when I run out of power, only to watch my craft glide into the finish in the background!

  2. #12
    How about an option to save rover designs so they can be used again later.

  3. #13
    Community Manager
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    Quote Originally Posted by Kieran Eusden View Post
    Any chance you could change the failure state for out of energy? I've had it a few times on daily challenges where I've got the failure screen when I run out of power, only to watch my craft glide into the finish in the background!
    This was fixed in recently released update (1.6.1)

  4. #14
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    Quote Originally Posted by Nicholas Iovine View Post
    How about an option to save rover designs so they can be used again later.
    This one is on the roadmap.
    We are going to do save slots for rovers.

  5. #15
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    It would be great to see different substances like ice, water, sand and really rocky terrain and particular wheels to go along with the different types of terrains. Water: rover sinks in it. Ice:less traction. Sand slower. Rocky: the need to take a carefull approach.

    How about solar panels on new levels that don't have energy refills to require the most efficient vehicle even if it is slow?

    How about time based tracks with checkpoints?

    How about miniature components that would take 1/4 block: batteries, turbines, gyros and skull crates...?

  6. #16
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    Quote Originally Posted by Ehren Hill View Post
    It would be great to see different substances like ice, water, sand and really rocky terrain and particular wheels to go along with the different types of terrains. Water: rover sinks in it. Ice:less traction. Sand slower. Rocky: the need to take a carefull approach.
    Snow and ice are coming with next update on Neptune and Uranus planets.

    Quote Originally Posted by Ehren Hill View Post
    How about solar panels on new levels that don't have energy refills to require the most efficient vehicle even if it is slow?
    Quite nice idea. Will direct it to the team.

    Quote Originally Posted by Ehren Hill View Post
    How about time based tracks with checkpoints?
    We are working on a timed event tracks.

    Quote Originally Posted by Ehren Hill View Post
    How about miniature components that would take 1/4 block: batteries, turbines, gyros and skull crates...?
    We didn't think about smaller parts Some big 2x2 cells wheels are on a roadmap.

  7. #17
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    Maybe add:
    Encased Drivers Area ( Survives X amount of falls untill breaking )
    Cosmetics have a minor effect on gameplay
    More Maps
    Map creator?
    Hover Wheels (Very Weak but easier to get by rough terrian)
    Bigger building area
    Races ( other player/s are ghosted and matched up by their class A, B, C, ect)
    Painting Parts
    More ways to get coins (daily challages that you do in worlds like 12 backflips)
    Bigger Wheels ( XL )
    Different fuels ( Petrol more power, more consumption ect)
    Encasing the hull so it looks just like a rover, not tons of parts hollow

    Last edited by Jordan Evans; 6th June 2015 at 23:03.

  8. #18
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    Quote Originally Posted by Jordan Evans View Post
    Maybe add:
    Encased Drivers Area ( Survives X amount of falls untill breaking )
    More Maps
    Hover Wheels (Very Weak but easier to get by rough terrian)
    Bigger Wheels ( XL )
    Cosmetics have a minor effect on gameplay
    These are already on roadmap in some kind.
    Quote Originally Posted by Jordan Evans View Post

    Map creator?
    Thought about this. Maybe we will release one sometime.
    Quote Originally Posted by Jordan Evans View Post

    Bigger building area
    Really that needed?
    Quote Originally Posted by Jordan Evans View Post

    Races ( other player/s are ghosted and matched up by their class A, B, C, ect)
    Update 1.9 will have world-wide tournaments for rovercrafters. We are already doing this in parallel with small 1.8 update.
    Quote Originally Posted by Jordan Evans View Post
    Painting Parts
    More ways to get coins (daily challages that you do in worlds like 12 backflips)
    Different fuels ( Petrol more power, more consumption ect)
    Thanks for new ideas.

    Quote Originally Posted by Jordan Evans View Post
    Encasing the hull so it looks just like a rover, not tons of parts hollow
    Examples?

  9. #19
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    Quote Originally Posted by Spacebiker View Post
    Share you ideas for RoverCraft
    Bigger building area.
    Arrows to move the rover in the build area. If you decide you want the front longer but your too close to the edge of the build space you have to move all the blocks individually
    Save slots for different rover designs
    Springy suspension parts

  10. #20
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    Jun 2015
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    How about some kind of engine noise? I know there is the power gauge but my gas cuts out a lot (I think it's an issue with my otterbox screen cover) and it would be helpful to have a auditory cue as to when I'm no longer under power

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